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Enemies

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Enemies in YORG.io are hostile entities that attack the Buildings placed by the player. They mostly consist of zombies and they attack at night. Every 10 nights, however, there is a “boss”. This is a comparatively larger zombie with lots of health and high damage. Killing the boss gives the player a large amount of Gems.

Zombies[edit | edit source]

Dread Lords[edit | edit source]

Zombie-boss.png

The slowest, biggest and deadliest enemy yet, this enemy seems made to tank anything we throw at it. It is very rare and is often times accompanied by escorts. (Attacks every 10 rounds.)

Dread Lords evolve every 10 rounds, so at day 10 you will be facing a level 1 enemy, at day 20 a level 2, and so on.

Fodder[edit | edit source]

Zombie-level-0.png Zombie-level-1.png Zombie-level-2.png Zombie-level-3.png Zombie-level-4.png Zombie-level-5.png Zombie-level-6.png

The most numerous of our enemies, they can easily be killed, and pose no real threat except in numbers. Zombies evolve every 13 days.

Screamers[edit | edit source]

Creeper-level-0.pngCreeper-level-1.png

Fast and agile, these enemies have the lowest health, but have the habit of exploding outside our walls. Said explosions can damage buildings beyond walls, too.

Zombie Counts[edit | edit source]

Zombie wave size for given days:

Day Fodder Screamers Dread Lords
1 1 3
5 12 3
10 4 1 1
15 31 8
20 8 2 1
25 50 12
30 11 3 1
35 67 17
40 15 4 1
45 84 21
50 18 5 1
55 101 25
60 22 5 1
65 117 29
70 25 6 1
75 133 33
80 28 7 1
85 149 37
90 31 8 1
95 164 41
100 34 9 1
105 180 45
110 37 9 1
115 195 49
120 40 10 1
125 210 53
130 43 11 1
135 226 56
140 46 12 1
145 240 60
150 50 12 1

Others[edit | edit source]

No other types of enemies have been found on this hellhole that dares call itself a planet. Our leading theory is that the original population of this world is long dead, and the zombies are the only thing left of this once great civilization. Some question this theory, because if that's so... why are their numbers always increasing?